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| Map Name |
|
Game
Size |
|
Rating |
|
Over-
Use |
|
Description |
|
Review Date |
|
| bfield | |
2 to 4 | |
A+ | |
3 | |
Small open battle field, bunkers & river. Still great fun. | |
02/01/2000 | |
| coddm | |
2 to 4 | |
A+ | |
3 | |
Central tower rises from water, surrounded by clear field w/3 bunkers. Egon's on the roof. | |
02/01/2000 | |
| x-fire | |
2 to 6 | |
A+ | |
2 | |
Bunkers, ruins, broken terrain, evening. Sniper atop large bunker and in shadows of one ruin. Gauss jump to the rim. | |
02/01/2000 | |
| killbox | |
2+ | |
A+ | |
3 | |
Spacious abstract box interior w/cubic objects floating. Much more fun than it looks. | |
02/08/2000 | |
| mansion_ms | |
3+ | |
A+ | |
3 | |
Nighttime house & grounds. Awesome. | |
02/01/2000 | |
| falaise | |
4+ | |
A+ | |
2 | |
Outstanding play, with multiple indoor/outdoor areas. Has some secrets. | |
05/04/2000 | |
| rats | |
4+ | |
A+ | |
2 | |
Rat-sized kitchen interior. | |
02/01/2000 | |
| matrixat | |
5+ | |
A+ | |
1 | |
Excellent recreation of the security bldg assaulted in The Matrix, incl helo. Really big. | |
02/08/2000 | |
| gasworks | |
5+ | |
A+ | |
2 | |
Gas towers above and below ground. | |
02/01/2000 | |
| tig_qui | |
2 to 4 | |
A | |
1 | |
Very compact, with high connectivity, best suited for 2-4 players. Simple, artful arrangment of emplacements and ramps, with pushbutton toxic trap. Like all Tigger On maps, ranks high for playability. | |
11/07/2000 | |
| Dark2 | |
2 to 4 | |
A | |
2 | |
Dark single room w/steel catwalk & trenches. Lots of weapons. Great for 2-4 players. | |
02/01/2000 | |
| tig_crik | |
2 to 6 | |
A | |
2 | |
Big bunker on one side with bazooka room below, ledges and small buildings on the other side w/sniper spots. Tough, fast. | |
05/26/2000 | |
| jungle | |
2 to 6 | |
A | |
2 | |
Two lattice towers w/MGs, two red-lit bunkers w/access to underground area. River in between and one bridge. Very clean small map with good play. | |
05/04/2000 | |
| dmcity | |
2+ | |
A | |
1 | |
Grenade-fest in small square fort. Jumppack helps a lot, sewer tunnels to tau cannon room. | |
05/26/2000 | |
| xbounce | |
2+ | |
A | |
2 | |
Compound of 2-story bldgs and turret around bounce courtyard. Evening. | |
02/01/2000 | |
| afterhrs | |
2+ | |
A | |
2 | |
Dark interior, great for crowbars. A favorite. | |
02/01/2000 | |
| tighl02 | |
2+ | |
A | |
3 | |
Compact, open, multi-level, very attractive. Getting a bit tedious. | |
02/01/2000 | |
| geckohl1 | |
3+ | |
A | |
2 | |
Outdoor combat arena w/trenches & bunkers. Water ways and underground tunnels, all on a small map. Fun for all. | |
05/26/2000 | |
| halls2 | |
3+ | |
A | |
2 | |
Five halls w/teleporters connect rooms w/lofts. More fun than it looks. | |
02/01/2000 | |
| dam | |
3+ | |
A | |
3 | |
Dam w/turbines & boat. A favorite, I finally got the egon. | |
02/01/2000 | |
| bounce | |
3+ | |
A | |
3 | |
Wall between bouncers, bunkers and pathways, tunnels and pond. | |
02/01/2000 | |
| rats3 | |
4+ | |
A | |
1 | |
Well-lit rat-sized bedroom interior. A worthy successor. | |
12/28/2000 | |
| bdarena | |
4+ | |
A | |
1 | |
Imagine the Coliseum. Large, fast map, was lots more fun than it looks. | |
05/04/2000 | |
| COMPOUND | |
4+ | |
A | |
1 | |
Indoors & out, chain gun, towers. We've hardly played this. | |
02/01/2000 | |
| havoc | |
4+ | |
A | |
1 | |
First class interior map. Turn off fan to get bazooka. Dive for egon, etc. | |
05/26/2000 | |
| incoming! | |
4+ | |
A | |
1 | |
Really cool bunker and above-ground. Watch out for incoming! | |
05/26/2000 | |
| nochys | |
4+ | |
A | |
1 | |
Very cool looking, includes inter-space transport tubes. | |
05/26/2000 | |
| sublab | |
4+ | |
A | |
1 | |
Tall, symmetrical building, largely open inside with pool at bottom. You can also go outside. Very nice. | |
05/26/2000 | |
| thedig | |
4+ | |
A | |
1 | |
Ancient tomb or palace. Evening, in a big cavern. Take the tunnel to the surface. | |
05/26/2000 | |
| twotow2 | |
4+ | |
A | |
1 | |
The two towers are: one steel "radio tower" and one concrete w/egon on top. There's an underground complex beneath. Really a fine map, check out the cars with headlights. | |
05/26/2000 | |
| waterwerx | |
4+ | |
A | |
1 | |
Besides a large canal, map also features pipes with current. Have fun grabbing the bazooka. There's a helo pad topside. Great map. | |
05/26/2000 | |
| egypt | |
4+ | |
A | |
1 | |
Torchlit interior of an ancient monument, jump portal into Xen-like outer area, more portals back again. Watch out for traps! | |
02/06/2001 | |
| BOUNCE_ME | |
4+ | |
A | |
1 | |
Tunnels connect sniper perches surrounding an outdoor "box canyon" w/bounce pad. | |
02/06/2001 | |
| cabrito | |
4+ | |
A | |
2 | |
Hacienda in the desert. Beautiful. The secret of the fireplace is very difficult. | |
02/01/2000 | |
| rats2v2 | |
4+ | |
A | |
2 | |
Rat-sized bathroom interior. | |
02/01/2000 | |
| rats2 | |
4+ | |
A | |
5 | |
Apparently an early version of rats2v2. Disqualified it for that reason. | |
05/26/2000 | |
| steelwork | |
5+ | |
A | |
1 | |
Inside a steel mill. Very nice. Lotta work for that shotgun. | |
05/26/2000 | |
| turbine | |
5+ | |
A | |
1 | |
A dam, its lake, the turbine and other rooms. Had the most fun ever getting the egon. Large map. | |
05/27/2000 | |
| insdm1 | |
5+ | |
A | |
1 | |
Fascinating map, but huge. Lots of waterways and pools, underground and outdoors. | |
05/26/2000 | |
| nitewire | |
team | |
A | |
1 | |
Ideally played with teams. Nazis vs. Canadians, two forts across wire and sand hill at night. Each can call in air strikes. | |
05/26/2000 | |
| bitterlemon | |
2 to 4 | |
A- | |
1 | |
Rooms & corridors surround outdoor arena, central king-of-the-hill tower | |
05/04/2000 | |
| EXODUS | |
2 to 4 | |
A- | |
1 | |
Simple, small symetrical concrete bunkers & sniper towers. Can get out of compound. Haven't played much. | |
02/01/2000 | |
| 2play025 | |
2 to 4 | |
A- | |
2 | |
Two fortresses across no-mans land. Nice variation on this theme; more fun than it looked. | |
05/04/2000 | |
| dmBodies | |
2 to 4 | |
A- | |
2 | |
Smallish map primarily in 2 rooms. More fun than it looks. Be sure to get the jump pack. | |
05/04/2000 | |
| eworld1a | |
2 to 4 | |
A- | |
2 | |
Dim, wide-open warehouse-like interior. 2-levels w/ramps, basement tunnels underneath. More fun than it looks. | |
02/01/2000 | |
| ignoranz | |
2 to 4 | |
A- | |
2 | |
Two open areas, two levels, bunker one end. | |
02/01/2000 | |
| mayhem | |
2 to 6 | |
A- | |
2 | |
Near-impregnable bunker vs smaller bunkers across outdoor area at evening. Tunnel btw small bunkers, tram to large bunker. | |
05/26/2000 | |
| MedMaze1 | |
2+ | |
A- | |
1 | |
Different. A maze with central tower, in semi-darkness. Fun. | |
05/04/2000 | |
| bf1 | |
2+ | |
A- | |
1 | |
You're stuck in these deep corridors with few weapons. Climb up to the central "mesa" to pick off those below. | |
05/26/2000 | |
| garage | |
3 to 8 | |
A- | |
1 | |
Nice combination of parking garage with some pools and outdoor areas. Dive for secret jump pack room. | |
11/02/2000 | |
| scurry | |
3+ | |
A- | |
1 | |
Rather dark rats-like bedroom interior with very heavy shadows. It gets even darker if you turn off the light. | |
05/26/2000 | |
| chamber | |
3+ | |
A- | |
1 | |
Intriguing passages. Central blockhouse inside a big room. Played it once, had fun. | |
05/16/2000 | |
| scary_2snr | |
3+ | |
A- | |
1 | |
Variation on "scary_2", this has one extra room and some redecorating. Tri-level building w/atrium. Bazooka pond in one basement area. | |
02/06/2001 | |
| lurkbox | |
3+ | |
A- | |
1 | |
Two large open "boxes" with lots of fortifications, reminiscent of the killbox series. Shoddy textures. | |
12/28/2000 | |
| manic | |
3+ | |
A- | |
2 | |
Beautiful evening street scene. Building interiors minimal, keeps action outdoors or sniping. Egon in Bank. | |
05/26/2000 | |
| gorchasm | |
3+ | |
A- | |
2 | |
Indoor/outdoor w/secret Xen cave. Black Mesa-style offices/labs. | |
02/01/2000 | |
| Frag_instinct | |
3+ | |
A- | |
3 | |
Two 3-story buildings, open space in valley w/climbable walls. Sound effects include minor obscenities. | |
02/01/2000 | |
| r_chance | |
3+ | |
A- | |
3 | |
Multi-level halls w/several interconnected pools, lots of swimming, buttons. A favorite | |
02/01/2000 | |
| tig_nite | |
3+ | |
A- | |
3 | |
Evening, radio sniper tower vs. cannon. Sewer. | |
02/01/2000 | |
| aecthdrl | |
4+ | |
A- | |
1 | |
"Aeon's Cathedral", beautiful (see aecantow). | |
05/16/2000 | |
| Nova | |
4+ | |
A- | |
1 | |
Battle aboard a starship! Spawn in sleep chambers, egon behind energy barrier. Very good looking layout. | |
11/02/2000 | |
| g_lab | |
4+ | |
A- | |
1 | |
Many rooms and halls, disorienting. Water and waste tanks w/traps. Air ducts. | |
05/26/2000 | |
| jakestrainers | |
4+ | |
A- | |
1 | |
Compact but extremely diverse maze. Secret clifftop "duckblind" strips all weapons. | |
05/16/2000 | |
| pipes | |
4+ | |
A- | |
1 | |
The pipes have broken and flooded the basement! And there are four big tanks in another room, full of water. Nice feel to it all, though frame rate gets a bit slow. | |
05/26/2000 | |
| refinery | |
4+ | |
A- | |
1 | |
This was fun on the net. Go underground, indoors, outdoors, on the roofs, in a tower. Includes aerial tram that takes you to bizarre egon death room. | |
05/27/2000 | |
| TEAM9 | |
4+ | |
A- | |
1 | |
High concrete ledges and courtyards. Water: pool and stream. Must have at least 4 people. | |
02/01/2000 | |
| thdmburg | |
4+ | |
A- | |
1 | |
Medieval castle under the stars. Climb the tower, but don't try the hot lava (?). | |
05/26/2000 | |
| tokamak | |
4+ | |
A- | |
1 | |
Power generators (or tokamaks?) below and outdoor area above. Large well made map. | |
05/26/2000 | |
| yard | |
4+ | |
A- | |
1 | |
Warehouses. Large map includes huge open area above ground, lots of water, including pools and sewers | |
05/26/2000 | |
| sundown | |
4+ | |
A- | |
2 | |
Two large bldgs outdoors, trenches. Artful. Try to get on the roof. | |
02/01/2000 | |
| martyrdom | |
4+ | |
A- | |
3 | |
Complicated multilevel toxic facility, lots of catwalks, rotating bridge. | |
02/01/2000 | |
| theVat | |
4+ | |
A- | |
3 | |
Multi-level catwalks and rooms, vent shafts & a toxic sludge vat. It's been fun. | |
02/01/2000 | |
| ardm2 | |
2 to 4 | |
B+ | |
1 | |
Evening indoor-outdoor. | |
05/04/2000 | |
| cobase | |
2 to 4 | |
B+ | |
1 | |
Ramps and a few rooms around a central pool. Never played it, might be fun. | |
05/16/2000 | |
| dante_1 | |
2 to 4 | |
B+ | |
1 | |
Evening at a small oil refinery? Burning sands below: don't fall. Try gravity=30. | |
05/26/2000 | |
| haunted | |
2 to 4 | |
B+ | |
1 | |
Small Gothic w/underwater section and some traps. | |
05/26/2000 | |
| p3a | |
2 to 4 | |
B+ | |
1 | |
A sort of castle in the sky. Don't fall off! Smallish, relatively open and simple. | |
11/02/2000 | |
| S_ALLEY | |
2 to 4 | |
B+ | |
1 | |
A sniper stadium, more of a novelty. We haven't played it much. | |
02/01/2000 | |
| vertigo | |
2 to 4 | |
B+ | |
1 | |
Simple small map with tower. Looks like fun. | |
05/25/2000 | |
| Archives | |
2 to 4 | |
B+ | |
1 | |
Smallish two story building interior with stairwells and offices. Secret doorways open passages at ends of upper floor. | |
11/02/2000 | |
| rattlerv2 | |
2 to 4 | |
B+ | |
2 | |
Two courtyards, two levels, various side rooms. | |
02/01/2000 | |
| sb101 | |
2 to 4 | |
B+ | |
2 | |
Two bunkers, shed in middle, sewer underground. | |
02/01/2000 | |
| bash | |
2 to 4 | |
B+ | |
3 | |
Bldgs around courtyard. Secret snark panel. | |
02/01/2000 | |
| onawire | |
2 to 4 | |
B+ | |
3 | |
Two sides w/MGs, barbedwire & hill between. Mortar strikes. Don liked it. | |
02/01/2000 | |
| komit2 | |
2 to 6 | |
B+ | |
1 | |
Simple small, several levels around a courtyard. Nice textures, 3 teleporters and sniper room. Had fun playing this on the net. | |
05/26/2000 | |
| 2houses | |
2+ | |
B+ | |
1 | |
near-symmetry, 2 bldgs face each other across no-man's land. Plain & simple. | |
05/26/2000 | |
| apohldm5 | |
2+ | |
B+ | |
1 | |
Smallish interior map with good diversity and lots of weapons. Seems to crash the Linux server, however. | |
05/26/2000 | |
| daq2hl | |
2+ | |
B+ | |
1 | |
Four main rooms, 2-3 levels. A central tower w/stuff on top. Attractive and simple; could be good for small games. | |
05/26/2000 | |
| dmbase | |
2+ | |
B+ | |
1 | |
Single open area and large room, w/a few side rooms and walls. Some weapons hard to find, esp. AR. Has been fun. | |
05/26/2000 | |
| stalkyard2 | |
2+ | |
B+ | |
1 | |
Simplified version of the classic. Easier to get around in, more open. | |
05/26/2000 | |
| valley | |
2+ | |
B+ | |
1 | |
Striking landscape, two bunkers across a lake, with surrounding rocks made for gauss jumping. Architecture is novel and there's a nice bridge. Textures are dull, lighting strange. I dunno. | |
05/26/2000 | |
| brikhaus | |
2+ | |
B+ | |
2 | |
Spacious open-air ramps and courtyards, at dusk. Nice lighting. | |
05/26/2000 | |
| scary_2 | |
2+ | |
B+ | |
2 | |
3-level bldg w/atrium, basement bazooka pond at one side. Good fun. | |
02/01/2000 | |
| ancient | |
2+ | |
B+ | |
2 | |
Simple tasteful interiors around a large room. Played on JadawinHL. Good small map. | |
05/16/2000 | |
| spoke | |
2+ | |
B+ | |
3 | |
Above-ground: six bunkers around a central bunker. Climb and jump on all the tanks. Below-ground: six tunnels radiate from hub. | |
05/26/2000 | |
| doublecross | |
2+ | |
B+ | |
3 | |
Similar to crossfire, w/open sewer, smaller. | |
02/01/2000 | |
| tighl03 | |
2+ | |
B+ | |
3 | |
Many ramps, twists & turns, sniper lookouts, bazooka in big water pipe. | |
02/01/2000 | |
| lrdm2 | |
3 to 8 | |
B+ | |
1 | |
Smallish map with pleasant textures and light. Drain the egon pool from above. | |
05/26/2000 | |
| malice | |
3 to 8 | |
B+ | |
1 | |
Crossbow atop vent in roof, jump down to bazooka room, a few corridors and that's about it. Simple small map, well executed. | |
05/26/2000 | |
| showdown | |
3 to 8 | |
B+ | |
3 | |
Interesting symmetrical architecture, several large courtyards and large underwater area. | |
05/26/2000 | |
| dmjcntrl | |
3+ | |
B+ | |
1 | |
Computer room, large multi-level room, other halls. Don't fall in hot water climbing to "shooting gallery". | |
05/26/2000 | |
| mos_isley | |
3+ | |
B+ | |
1 | |
Nice indoor/outdoor that vaguely resembles the spaceport (note land speeder in garage). Jump through fan for egon. | |
05/25/2000 | |
| access | |
3+ | |
B+ | |
1 | |
Entertaining tunnels and one courtyard. Grab the egon in the basement. Played on JadawinHL. | |
05/16/2000 | |
| aecantow | |
3+ | |
B+ | |
1 | |
"Aeon's Canyon Tower" is a beautiful bit of architecture (see aecthdrl too). All interior, but lots of windows on other parts of the complex. | |
05/16/2000 | |
| bynight | |
3+ | |
B+ | |
1 | |
Smallish "camp", features automatic rooftop guns w/button. | |
05/16/2000 | |
| clown | |
3+ | |
B+ | |
1 | |
Fairly simple. Features crush plates in the egon room. Played it once, it was fun. | |
05/16/2000 | |
| compound2 | |
3+ | |
B+ | |
1 | |
Interior/exterior base features MG courtyard, moving I-Beam access to egon. | |
05/16/2000 | |
| dmjescap | |
3+ | |
B+ | |
1 | |
Lots of rooms to roam, beneath outdoor compound. Acrobats find egon behind the iron bars. | |
05/26/2000 | |
| driverdown | |
3+ | |
B+ | |
1 | |
Couple of storage areas and rooms. Jumppack required for egon on container. | |
05/26/2000 | |
| enraged2 | |
3+ | |
B+ | |
1 | |
Multilevel interiors, moving platform and teleporters. Textures a bit crude but could be fun. | |
05/26/2000 | |
| finboos | |
3+ | |
B+ | |
1 | |
Nightime, 3 multi-story buildings. Lots of dark corners. Somewhat crude. | |
05/26/2000 | |
| genocide | |
3+ | |
B+ | |
1 | |
"Lower level decontamination activated." | |
05/26/2000 | |
| gorchasmic | |
3+ | |
B+ | |
1 | |
Large Black Mesa bldg, 3-story+basement, with rooftop and outdoor areas. Water stream leads out to pond. | |
05/26/2000 | |
| heavypole | |
3+ | |
B+ | |
1 | |
Open courtyard w/towers. Dark interiors, egon under trapdoor in water. I've had fun on this one. | |
05/26/2000 | |
| hudsondm1 | |
3+ | |
B+ | |
1 | |
A moonbase? Egon in fan-pit under water. Textures are garish | |
05/26/2000 | |
| invade | |
3+ | |
B+ | |
1 | |
Looks fun, smallish compound w/some light MGs | |
05/26/2000 | |
| pnfort | |
3+ | |
B+ | |
1 | |
Compound has numerous dead ends, including egon in tower and jump pack in flooded room. Smaller than it looks. | |
05/26/2000 | |
| shindigcity | |
3+ | |
B+ | |
1 | |
Urban setting of several tall buildings. Poor textures, but otherwise may be fun. | |
05/26/2000 | |
| sniper_c | |
3+ | |
B+ | |
1 | |
Yes, it's "sniper city". Don't jump in the snark pit. Well, I warned you. | |
05/26/2000 | |
| tcabodies | |
3+ | |
B+ | |
1 | |
Two large open indoor courtyards (two level), with some central rooms. | |
05/26/2000 | |
| fldfool | |
3+ | |
B+ | |
2 | |
Nighttime courtyard w/MG. Building, elevator, etc. I like it. | |
02/01/2000 | |
| crossfire | |
3+ | |
B+ | |
3 | |
Classic bldgs/courtyard plus "Sat Ops" center w/turrets and nuke button. Similar to doublecross. | |
02/01/2000 | |
| lambda_bunker | |
3+ | |
B+ | |
3 | |
Built-in. Interiors incl bounce room. Haven't played this for a while; I raised it from a B. | |
02/01/2000 | |
| maintain | |
3+ | |
B+ | |
3 | |
Good interior fun, with lots of ledges for acrobats. This has the odd piece of roadway atop a lift. | |
02/01/2000 | |
| snark_pit | |
3+ | |
B+ | |
3 | |
Built-in. Basement w/jump fan, open passages, snark-drop button. | |
02/01/2000 | |
| deathlab | |
3+ | |
B+ | |
4 | |
Laser lab, alien plants. | |
02/08/2000 | |
| scary_1 | |
3+ | |
B+ | |
4 | |
Nice interior ramps around two atria w/ponds. Connecting underwater area. Looks better than it plays. | |
02/08/2000 | |
| stalkyard | |
3+ | |
B+ | |
4 | |
Built-in. Warehouse plus two open areas w/MG platforms. | |
02/01/2000 | |
| undertow | |
3+ | |
B+ | |
4 | |
Built-in. Stream, flows from egon room w/rotating top, over falls. room-flooding button. | |
02/01/2000 | |
| vacant_town | |
3+ | |
B+ | |
4 | |
2-level bldgs in compound, iron catwalks, MG tower. | |
02/01/2000 | |
| datacore | |
3+ | |
B+ | |
5 | |
Built-in. Interior multi-level maze. Reception desk w/health charger. I'm so tired of this! | |
02/01/2000 | |
| wastepro2 | |
4+ | |
B+ | |
1 | |
Tram runs around perimeter on nice track. Don't jump in the hole. Good looking map, but some distances are too long. | |
05/26/2000 | |
| malloc | |
4+ | |
B+ | |
1 | |
Well executed medium map. Egon in sewer system, very cool MG dominates courtyard. | |
05/26/2000 | |
| ministry | |
4+ | |
B+ | |
1 | |
Nice looking interior map, spacious rooms, some courtyards. | |
05/04/2000 | |
| apohldm13 | |
4+ | |
B+ | |
1 | |
Two open areas, each with maze of passages, connected only by underwater section. Bazooka in toxic pond. Push button for logo, but don't get trapped behind the door! Textures are weak: lots of doors that don't open. | |
11/07/2000 | |
| arcane | |
4+ | |
B+ | |
1 | |
Two 5-story courtyards with rooms, ramps, ladders etc. Haven't played it. | |
05/16/2000 | |
| bamdm1 | |
4+ | |
B+ | |
1 | |
Indoor-outdoor. This was fun to play. | |
05/04/2000 | |
| bhlab51 | |
4+ | |
B+ | |
1 | |
Water area w/tower & room underneath. Etc. | |
05/04/2000 | |
| gustavo11_bonecoll | |
4+ | |
B+ | |
1 | |
Courtyard+interiors, secret teleport spots! | |
05/26/2000 | |
| gustavo9_jawb | |
4+ | |
B+ | |
1 | |
Two courtyards above large interior areas. | |
05/26/2000 | |
| hammered | |
4+ | |
B+ | |
1 | |
A nicely built compound, lacks a real central area. Lots of hidey holes. | |
05/26/2000 | |
| indigo2 | |
4+ | |
B+ | |
1 | |
Tram + subtransit. Played it on JadawinHL, did poorly. | |
05/16/2000 | |
| JakesHouse | |
4+ | |
B+ | |
1 | |
large, varied, but somewhat disjointed. Problems testing due to lack of single-play spawn locations. | |
05/16/2000 | |
| ktime | |
4+ | |
B+ | |
1 | |
Some great ideas, including a big clock w/moving hands, very cool blue teleporters, and countdown timer on bazooka bomb. | |
05/26/2000 | |
| Pit | |
4+ | |
B+ | |
1 | |
Bunkers and passageways surrounding outdoor deathpit. Scientists & Barneys | |
05/04/2000 | |
| pump-sta | |
4+ | |
B+ | |
1 | |
Looks fun, but connectivity could be a problem. Nice water tunnel, and many ambush spots. Even 4 players may not be enough | |
05/26/2000 | |
| reformatory | |
4+ | |
B+ | |
1 | |
Depressing locale, but lots of possibilities, good connectivity. Played this on the net once and got creamed. | |
05/26/2000 | |
| Victory | |
4+ | |
B+ | |
1 | |
Efficient layout of rooms and ramps, easy weapon access via moving platforms. | |
05/04/2000 | |
| area5 | |
4+ | |
B+ | |
2 | |
Drive-in movie theater. Fun, but doesn't play as well as it looks. | |
05/04/2000 | |
| complex9 | |
4+ | |
B+ | |
3 | |
Big vertical map from outdoors to bounce pad deep underground. Swimming pool. I do poorly on this. | |
02/01/2000 | |
| lrdm1 | |
4+ | |
B+ | |
3 | |
Air duct city, and clean-but-dim interiors. | |
02/01/2000 | |
| SYNJDM1B | |
4+ | |
B+ | |
3 | |
Complex building w/many traps and tricks. | |
02/01/2000 | |
| subtransit | |
4+ | |
B+ | |
4 | |
Built-in. Track train, conveyors, swimming. | |
02/01/2000 | |
| gustavo1_penitentiary | |
5+ | |
B+ | |
1 | |
Huge many-level interior. | |
05/26/2000 | |
| boot_camp | |
5+ | |
B+ | |
4 | |
A built-in. Good combat action. I've never done too well on this. | |
05/16/2000 | |
| africanyon | |
2 to 4 | |
B | |
1 | |
Series of independent bunkers in a canyon. | |
05/16/2000 | |
| agravlab | |
2 to 4 | |
B | |
1 | |
Features a lo-gravity room. Otherwise dull. | |
05/16/2000 | |
| eff1o1 | |
2 to 4 | |
B | |
1 | |
Interiors, water room, red cant-get-out room. | |
05/04/2000 | |
| Oneslip | |
2 to 4 | |
B | |
1 | |
Ramps & bunkers floating in space. Teleporters. | |
05/04/2000 | |
| aiwa | |
2 to 4 | |
B | |
2 | |
Clean, spacious, well-lit interiors with some ledges for acrobats. Outdoor storage yard. | |
05/04/2000 | |
| Spokes | |
2 to 4 | |
B | |
2 | |
Spoked hallways off central rooms. MG. | |
05/04/2000 | |
| theMrCs | |
2 to 4 | |
B | |
2 | |
Kitchen interior, much simpler than rats. OK for small games. | |
02/08/2000 | |
| trenchwar | |
2 to 4 | |
B | |
2 | |
Nighttime on a small battlefield. Two areas, trenches, one tunnel. | |
05/04/2000 | |
| Morgdm1 | |
2 to 4 | |
B | |
4 | |
Ramps & bunkers floating in space over a lake. Giant TV. Try low-grav. | |
05/04/2000 | |
| vat16 | |
2 to 8 | |
B | |
1 | |
Smallish simple map, indoor, dimly lit. The vat is full of hot stuff, oops don't spill it! Unique in that a voice announces what you've got when you pick up most weapons. | |
05/26/2000 | |
| hlhipdm1 | |
2+ | |
B | |
1 | |
Very similar to Morgdm1: ramps in space. Death if you fall. | |
05/26/2000 | |
| thehill | |
2+ | |
B | |
2 | |
Six-level king-of-the-hill tower. I like this one, but others do not. | |
02/01/2000 | |
| clocktower | |
2+ | |
B | |
4 | |
Big tower, open area, tunnels. Kind of a novelty, a bit too exposed. | |
02/01/2000 | |
| istel | |
3 to 6 | |
B | |
1 | |
Starship. Has cool bathroom (hidden) with flush toilet and hand dryer. 3 levels with elevator platforms. Auto-gun room below bridge. | |
05/26/2000 | |
| ttt | |
3 to 6 | |
B | |
1 | |
Two-level buildings, including rooftops. Central blue pool w/egon access, MG tower. | |
05/27/2000 | |
| archaic | |
3+ | |
B | |
1 | |
Rusty steel multi-story interior, partially flooded. Haven't played. | |
05/16/2000 | |
| assault | |
3+ | |
B | |
1 | |
Features a "crusher tube" containing the egon, and a small tram. Indoor/outdoor. | |
05/16/2000 | |
| dspr | |
3+ | |
B | |
1 | |
Ramps & rooms over big water pool. Some clever traps (see .txt), but otherwise ordinary. | |
05/26/2000 | |
| hbdm1 | |
3+ | |
B | |
1 | |
Radial interiors w/tram underneath. Laser lab. Air ducts. Noclip into laser: it's psychedelic. Gman looks on. | |
05/26/2000 | |
| headshot | |
3+ | |
B | |
1 | |
Ho-hum multilevel interiors and courtyard. Sniper setup. | |
05/26/2000 | |
| killbox2 | |
3+ | |
B | |
1 | |
Not as good as "killbox". | |
05/26/2000 | |
| killbox3 | |
3+ | |
B | |
1 | |
Not as good as "killbox". | |
05/26/2000 | |
| lost_village2 | |
3+ | |
B | |
1 | |
Two-story buildings, outdoor sections connected by short tunnels. Decent enough, but nothing special that I could see. | |
05/26/2000 | |
| metal | |
3+ | |
B | |
1 | |
perhaps a mining operation. Two main outdoor areas, lots of perches, interior maze. | |
05/26/2000 | |
| cellblock | |
3+ | |
B | |
2 | |
A cellblock. I played this once, it's ok, but nothing special. | |
05/16/2000 | |
| DockingBay | |
3+ | |
B | |
2 | |
Interior "power" rooms, outdoor loading dock. Looks more fun than it was. | |
05/26/2000 | |
| thestation | |
3+ | |
B | |
2 | |
Good interior spaces around a train stop, but no train. | |
02/01/2000 | |
| ncp | |
3+ | |
B | |
3 | |
Multilevel parking garage w/exploding cars. Map is a bit slow. | |
02/01/2000 | |
| krhldm02 | |
3+ | |
B | |
3 | |
3 story atria + connecting sewer w/suit charger. | |
02/01/2000 | |
| lost_village | |
3+ | |
B | |
3 | |
Bldgs, iron catwalks, APC w/remote MG. | |
02/01/2000 | |
| COMBAT2 | |
3+ | |
B | |
4 | |
Open compound w/tents, bldgs, towers. | |
02/01/2000 | |
| farewell | |
3+ | |
B | |
4 | |
Multi-level rooms, dbl sliding doors. | |
02/01/2000 | |
| frenzy | |
3+ | |
B | |
4 | |
Three-level atria w/walks & side passages, bazooka corridor on top. | |
02/01/2000 | |
| PCG_Infested | |
3+ | |
B | |
4 | |
Rat-sized interior walls, spider. | |
02/01/2000 | |
| Turkeyburgers | |
3+ | |
B | |
4 | |
Rat-sized home interior. Den. | |
02/01/2000 | |
| WhakAMole | |
3+ | |
B | |
4 | |
Simple 2-level open area plus some cool tunnels. | |
02/01/2000 | |
| pantheon | |
3+ | |
B | |
| |
Symmetry, steel ramps in concrete, sludge below. CAUSES SERVER ERROR on mogh. | |
02/01/2000 | |
| braiden | |
4+ | |
B | |
1 | |
Interior of Braiden Hall at Colo. State U. | |
05/16/2000 | |
| btbase | |
4+ | |
B | |
1 | |
A missile base, mostly indoors. Haven't played it. | |
05/16/2000 | |
| desolate | |
4+ | |
B | |
1 | |
Multi-level rooms w/two pools, one that fills up. Also a radioactive pool. Mousetrap lifts. | |
05/04/2000 | |
| pwrcore | |
4+ | |
B | |
1 | |
Well-done multi-level corridors, "power plant". | |
02/01/2000 | |
| resivour | |
4+ | |
B | |
1 | |
Amateurish, more like a prison, might be fun to try some time. | |
05/04/2000 | |
| spctrans | |
4+ | |
B | |
1 | |
You're in a spaceship, the air ducts "suck". Some cool ideas, but doesn't look like good play. | |
05/26/2000 | |
| substor | |
4+ | |
B | |
1 | |
Series of storage rooms, two levels. Played this once on the net, with bots. | |
05/26/2000 | |
| facility | |
4+ | |
B | |
2 | |
Includes must-see bathroom maze. Interior rooms & windows, lots of doors. | |
05/04/2000 | |
| childm | |
4+ | |
B | |
2 | |
Playground and laser gun makes fun. | |
02/01/2000 | |
| quarry | |
4+ | |
B | |
3 | |
Fun & games in a mine. Tbone doesn't like it. | |
02/01/2000 | |
| battle_camp | |
5+ | |
B | |
1 | |
Similar to "boot_camp" | |
05/16/2000 | |
| insitu | |
5+ | |
B | |
1 | |
Large complex with some ugly textures, indoor outdoor, includes transparent elevator puzzle. | |
05/26/2000 | |
| ONETWO | |
2 to 4 | |
B- | |
1 | |
Bring your flashlight. Two open areas w/ledges + rooms. | |
02/01/2000 | |
| NIGHTWAT | |
2 to 4 | |
B- | |
2 | |
About 3 med-sized industrial rooms, one w/pond. Some dead-end corridors, feels unfinished. | |
02/01/2000 | |
| MNKYPIT2 | |
2 to 4 | |
B- | |
4 | |
Ramp bunkers around courtyard, jump down to dangerous critters. Fun for a while | |
02/01/2000 | |
| 2play | |
2 to 4 | |
B- | |
| |
Simple 2 or 3 player map. Pit in middle has auto guns. 2play025 is better. | |
02/01/2000 | |
| ADAM_DM | |
2 to 4 | |
B- | |
| |
Big room, maze at bottom, space tower. Ugly textures. Gauss jump into edges. | |
02/01/2000 | |
| base_wars | |
2 to 4 | |
B- | |
| |
One room, wall in middle, dark. | |
02/01/2000 | |
| bazooka3 | |
2 to 4 | |
B- | |
| |
Claustrophobic single room w/2 ramp levels, maze of crates, bazookas! | |
02/01/2000 | |
| DMZARENA | |
2 to 4 | |
B- | |
| |
Outdoors w/bunkers & tower, similar to water tower, but with poor frame rate. | |
02/01/2000 | |
| RAINBOW6 | |
2 to 4 | |
B- | |
| |
Simple open area around helipad w/helo. | |
02/01/2000 | |
| small | |
2 to 4 | |
B- | |
| |
Tight squeeze home and small exterior. | |
02/01/2000 | |
| TEAMBA~1 | |
2 to 4 | |
B- | |
| |
Two sides, red/blue. Better for teams. | |
02/01/2000 | |
| tig_bunk | |
2 to 4 | |
B- | |
| |
Very compact war between two bunkers. | |
02/01/2000 | |
| Bottout | |
2+ | |
B- | |
3 | |
Warehouse level w/breakable crates, upper sandbag level w/grenades, basement. | |
02/01/2000 | |
| GIBEM_ALL | |
2+ | |
B- | |
3 | |
Simple abstract 2-level space. Lots of weapons. | |
02/01/2000 | |
| pzmalice | |
2+ | |
B- | |
3 | |
Headache corridors open on 3-story atrium. Attractive but dull. | |
02/01/2000 | |
| NIGHTSHI | |
2+ | |
B- | |
| |
Relatively simple, bazooka in storage case. Easy to hang up on certain brushes. | |
02/01/2000 | |
| sands | |
2+ | |
B- | |
| |
Desert sands & rock maze. Cactus & a pit. | |
02/01/2000 | |
| xfire2 | |
2+ | |
B- | |
| |
Exterior multi-level maze w/steel catwalks. | |
02/01/2000 | |
| abandonedbase | |
3+ | |
B- | |
1 | |
Nice ladders in a base compound, but poor use of textures makes it unattractive. Haven't played it. | |
05/16/2000 | |
| insani | |
3+ | |
B- | |
1 | |
Interiors, I couldn't find anything special. | |
05/26/2000 | |
| kbhldm1 | |
3+ | |
B- | |
1 | |
Ho-hum interior map. Spawned me in darkness. | |
05/16/2000 | |
| sniperville | |
3+ | |
B- | |
3 | |
Interior/exterior around heloport w/helo, cannon & 4 sniper towers. | |
02/01/2000 | |
| rubble | |
3+ | |
B- | |
4 | |
Rooms, tunnels, sewer; outside sniper loft, quarry pit with many awkward surfaces | |
02/01/2000 | |
| bakally | |
3+ | |
B- | |
| |
Rooms and air ducts. | |
02/01/2000 | |
| CARNAGE | |
3+ | |
B- | |
| |
Boat pond, rooms, hallways. Ho hum. | |
02/01/2000 | |
| crawl01 | |
3+ | |
B- | |
| |
Indoors, lots of air ducts. | |
02/01/2000 | |
| manhunt | |
3+ | |
B- | |
| |
Decent maze, nice sound, toxic game. | |
02/01/2000 | |
| rigor | |
3+ | |
B- | |
| |
Compound of two-story buildings, evening. Can't get on roofs. | |
02/08/2000 | |
| TBLOCK | |
3+ | |
B- | |
| |
Lots of 3-story bldgs around egon courtyard. | |
02/01/2000 | |
| rustmill | |
4+ | |
B- | |
| |
Interior/exterior ramps & passages. | |
02/01/2000 | |
| DELISK~1 | |
5+ | |
B- | |
| |
Prison cells and yards. Ugly. | |
02/01/2000 | |
| outcry | |
5+ | |
B- | |
| |
complex multi-level maze, lots of elevators, weapons hard to reach. | |
02/01/2000 | |
| sensless | |
5+ | |
B- | |
| |
Odd maze, lighting texture & crude tram. | |
02/01/2000 | |
| site_b | |
5+ | |
B- | |
| |
Lots of large rooms off vertical "silo". | |
02/01/2000 | |
| MOOG3 | |
2 to 4 | |
C+ | |
3 | |
Simple, open room w/wide ramps and walkway. | |
02/01/2000 | |
| Castle_Enrage | |
2 to 4 | |
C+ | |
| |
Two big rooms, ick. | |
02/01/2000 | |
| Dark1 | |
2 to 4 | |
C+ | |
| |
Tiny indoors, lots of weapons. No hidey holes. | |
02/01/2000 | |
| Dark3 | |
2 to 4 | |
C+ | |
| |
Indoors, lots of weapons, one bunker. | |
02/01/2000 | |
| dogpound_ver05 | |
2 to 4 | |
C+ | |
| |
Ugly warehouse interior w/2nd story overlooks. | |
02/01/2000 | |
| endor | |
2 to 4 | |
C+ | |
| |
Funky 2-part w/train in the air. | |
02/01/2000 | |
| target | |
2 to 4 | |
C+ | |
| |
Slugfest: tiny catwalks over toxic sludge. | |
02/01/2000 | |
| station | |
2 to 6 | |
C+ | |
1 | |
Transit train station. Nice train doesn't move. Nice garage, but mostly empty. Some nice art, but also some sloppiness. Lighting looks good, but doesn't seem to work right. | |
05/26/2000 | |
| death_canyon | |
2+ | |
C+ | |
| |
Outdoor cliff face & tram. Nice ideas, ugly. | |
02/01/2000 | |
| krhldm01 | |
2+ | |
C+ | |
| |
Ho-hum interior. | |
02/01/2000 | |
| moebius | |
2+ | |
C+ | |
| |
Simple and dull. | |
02/01/2000 | |
| lionized | |
3+ | |
C+ | |
1 | |
Two basic outdoor sections w/bridges and perches. Rocket launcher commands one section, MG in second. | |
05/26/2000 | |
| sector6 | |
3+ | |
C+ | |
1 | |
All indoors, includes cool teleport cocoons and cannon w/ funky pop-up shield. Otherwise dull. | |
05/26/2000 | |
| bunker | |
3+ | |
C+ | |
| |
Rooms and hallway floor tile. Makes me dizzy. | |
02/01/2000 | |
| Pillbox | |
3+ | |
C+ | |
| |
Buildings in a compound. Office furniture. | |
02/01/2000 | |
| axis | |
4+ | |
C+ | |
1 | |
Somebody's warped idea of sniper havens, ugliest use of textures possible. Nausea city. | |
05/16/2000 | |
| powcamp | |
4+ | |
C+ | |
1 | |
Spawn in the exercise yard, then find the escape tunnel. Some good ideas, lots of long narrow tunnels. Thought I'd like this, but the connectivity really isn't there. | |
05/26/2000 | |
| area5x1 | |
5+ | |
C+ | |
| |
Many tiresome dull bldgs. | |
02/01/2000 | |
| AMMO | |
2 to 4 | |
C | |
| |
Ammo room, elevator, office. Dull. | |
02/01/2000 | |
| DMEVIL1 | |
2 to 4 | |
C | |
| |
Ugly outdoors with very poor frame rate. | |
02/01/2000 | |
| trenches | |
2 to 4 | |
C | |
| |
Mediocre effort at desert trench warfare. Similar to what I wanted to do, has some leaks. | |
02/01/2000 | |
| xunil | |
2 to 8 | |
C | |
1 | |
Positive first impressions yield to disappointment. Open courtyard with small bunkers and auto-MGs, and dead bodies. Connectivity depends on several teleporters. | |
05/26/2000 | |
| razor_ice | |
2+ | |
C | |
1 | |
A ship in a lake with a rowboat alongside. Cool idea, execution needs work. | |
05/26/2000 | |
| lepont | |
3+ | |
C | |
1 | |
Some nice use of stream flow, leading through transparent tube to toxic lake. | |
05/26/2000 | |
| rednk17 | |
3+ | |
C | |
| |
Interior ramps and passages. | |
02/01/2000 | |
| three | |
3+ | |
C | |
| |
Interior repetitive corridors. Headache. | |
02/01/2000 | |
| killg | |
4+ | |
C | |
1 | |
One nice room w/laser and pretty windows doesn't make up for generally tedious map. | |
05/26/2000 | |
| dm1 | |
2 to 4 | |
C- | |
| |
Exceedingly ugly maze. | |
02/01/2000 | |
| hhome1 | |
2 to 4 | |
F | |
| |
Seems to have only one DM start location! | |
02/01/2000 | |
| TS_MF2 | |
2 to 4 | |
F | |
| |
Must be for some special team battle. | |
02/01/2000 | |
| TS_MF3 | |
2 to 4 | |
F | |
| |
Must be for some special team battle. | |
02/01/2000 | |
| rats-B | |
4+ | |
F | |
2 | |
Alternate "rats", seems identical but files differ. | |
02/01/2000 | |
| garden | |
5+ | |
F | |
| |
Frame rate unacceptably low, couldn't play well. | |
02/01/2000 | |
| DARN | |
| |
F | |
1 | |
Kills the server! | |
02/01/2000 | |
| deck16 | |
| |
F | |
1 | |
Kills the server! | |
02/01/2000 | |
| alcatraz | |
4+ | |
D+ | |
1 | |
Drab, ugly prison surrounded by a moat. Nothing like the real one. | |
02/08/2000 | |
| kma2 | |
4+ | |
D+ | |
1 | |
Lots of outdoors with ugly textures. Some indoors. Long passages. Ick. | |
05/26/2000 | |